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Comments
And I love the angle on the gun. its obscure and hard to make out what it is but once I understand, the angle of the magazine and the muzzle looks realistic.
and you did this during class?! And here I thought you were too busy to do anything but study...
Long time no see, how are you doing? It's been a while since you posted something on DA!
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Yar, school's over but a great issue with getting into colleges have made me busy... but I would never give up play for study... so that was never the real cause of my long absence... It was more that I kinda didn't have any conversations with anybody I know on dA. So I left.
btw, do you think putting a chainsaw on an ax is less practical than just having an plain ax?
I'm gonna pm you something. check you pm box.
Chainaxes instead of regular axes, you mean... Well, I guess it depends on what you wanna do: for armor not too thick, you'd wanna use a regular axe since the aim would be better (no moving chain where the blade hits) and you'd stand a chance to go through the armor in one blow; for thicker armor, a chainaxe would work better but you'd need to implement continuous pressure, so if the target is moving around go for several blows with a regular (power) axe. Another case when I think a chainaxe would perhaps work better is in any close combat situation when there's a chance the axe would get caught... like, if you're a Khorne berserker running through entire Imperial Guard regiments.
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Thank you! I never thought about axes getting caught. I suppose that does make chainaxes > regular axes in the case you mentioned. Btw, is a power axe a regular axe with mechanically powered joints (to make powerful swings), or is it like a force weapon, with a cutting invisible forcefield around it?
"go for several blows with a regular (power) axe." Hmm... in the context of people battling in powered armors, would you think the moment anyone's armor is penetrated it is going to be a serious wound? In other words, if an axe did not succeed in slicing someone in half in just one blow, but just made several dents in the armor (but not harming the flesh), would you think each dent afflicted on the armor will not really do any harm to the defender, and the only attacks that actually matter are those that actually harm the internal components?
Well it's kinda hard to phrase my question in simple sentences... its more about how in games you have a tank, a soldier shoots it with a stupid assault rifle, and even though the tank has armor, eventually the soldier will destroy it. I somehow get the feeling in real life, even if you gave the soldier a million bullets he won't do any real harm to the tank to debilitate or decrease its battle efficiency in any way. In most games, its a matter of dmg and HP, but in real life its a matter of whether you cut the armor or not in each hit, right?
So if a rine with a chainaxe attacks a tank, and he hits it several times but each hit not cutting through the armor completely, it will be useless? But you said, "for thicker armor, a chainaxe would work better ." (maybe you were thinking along the same lines as me, that's why you said "but you'd need to implement continuous pressure.")
Btw, would a sickle (any kind, be it powered, force, or chain) be of any use in such battle situations? Not a big scythe, but a single-handed sickle. What do you think its pros and cons are? ("good points and bad points," in case you are unfamiliar with that particular English term)
Power weapon = bladed weapon with field; force weapon = the same, plus when wielded by a psyker and wounding an enemy the psyker can use it to send a pyschic attack (if he hasn't used any power in his turn) that instakills the target by annihilating its soul.
That problem with tanks and soldiers is indeed a big one in video games. I think you can solve this by imagining that soldiers in these universes have ammunition that could harm a tank, like high-speed bullets that could cut thru a tank's armor if a few hit at the same place. In this case, you can see the tank's lifeline as the increasing probability of shots going thru the armor and wrecking the tank when the number of impacts damaging the tank's armor increases.
Sickle? I think it'd be good as a secondary weapon (reach too short for a main weapon), to stab or grab like a hook, but maybe a bit impractical. Great for decapitating moves or to cut limbs at joints since the hook would get stuck there.
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Tank vs. Peewee: well that's the problem I was wondering. Hitting the same spot. It sounds a bit impractical in a busy battle... but I do know that robots can easily concentrate a multiple shots in a single point with minimum deferences, much like Robin Hood splitting arrows in halves down their entire length with consecutive arrows. Maybe powered armor can help someone do this. It's still gonna be a bit hard to do that in a crossfire.
So I was thinking about the different effectivenesses for poweraxes and chainaxes. Since the poweraxe is a single-hit penetration axe and a chainaxe constantly wears down the armor wherever it hits, but its hard to keep a chainaxe pressed down on someone's armor at the same spot for many seconds... this means the chainaxe user must hit the enemy multiple times at the same spot with the chainaxe... do you think its practical and fairly possible?
For sickles, I was thinking, in any heavy infantry (i'm talking about powered armor here) melee battles, the sickle's use was for armor piercing by striking it at the enemy's armor at the tip, but I'm afraid the angle of the blade is bad for the blade and durability, so it would break easily. Also rather than doing it much mechanical damage (chopping wounds by axes) if sickles were only good at piercing then that should be all it should be good at... the rest of the damage may be dealt with poison either laced on the weapon or injected once the blade bites the flesh. Do you think a sickle is far more impractical than a knife or a short sword?
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